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Post by Canuovea on Nov 14, 2017 21:13:41 GMT
This is the problem with a system so unrealistic as DnD. Some people are regular blokes who die to magic missile, some are walking gods among men who with nothing but their chest hairs for protection can tank ten of those without blinking. Suddenly the actual logic just doesn't work.
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Post by Harkovast on Nov 14, 2017 21:22:20 GMT
Yeah you end up with weird shit sometimes if you take rules systems too literally. Like a star wars game where a guy with high toughness just sits on a thermal detonator and soaks the damage. Technically, rules wise this worked, but when it was played out so literally it looked like a joke. There is sort of this vague, poorly defined assumption that blows are glancing hte heroes or causing just minor injuries, but the wya the rules and healing magic are set up, it feels like you are just getting swords stuck through you and not dying. A thermal detonator is meantot be throwing you away action movie style, but technically if you sit on it, it does no more damage, wierd as that is.
Its a tricky thing to fix.
Demonnachos if you think Spoony handled that situation correctly, then I guess theres nothing more I can say. But to me it seems like someone who throws a party, annoys all the guests so they never want to come back, but then insists they throw awesome parties that are just tough and not for whimps. If no one is enjoying your party, you are a bad host. If the players dont like your RPG, you are games mastering badly.
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Post by demonnachos on Nov 14, 2017 21:32:50 GMT
In the Star Wars stuff apparently you can setup a wookie who is so tough he can just shrug off a lightsaber hit, so rule quirks are wonky. The Turn-Based system on its own is quirky enough. I mean, a wizard runs forward and casts a spell that clears the room, but has to stay put while the gits he just sent into the wall stand up and shoot him with an arrow rather than scampering back behind the fighter.
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Post by Harkovast on Nov 14, 2017 21:43:27 GMT
This was back in the day before the current D20 system, the old star wars rpg before that. It was very popular back in the day (yes I'm old now)
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Post by demonnachos on Nov 14, 2017 21:46:04 GMT
A wookie with a lightsaber would be a really tough beast to bring down. Wade through dudes just carving people up.
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Post by TempestFennac on Nov 15, 2017 5:42:49 GMT
I agree with the point Can raised about system issues, and that thermal detonator thing does sound laughable (as another example I think his Fighter in my OSRIC game would need at least 4 arrows fired from a longbow to be KOed, assuming 3 of them roll max damage and the 4th doesn't do really low damage). I agree with Demon completely about other spells being much better at low level; Colour Spray is another low level save-or-lose spell in 3.5E which is useful for slightly longer than Sleep (but it does require you to get close to people to use it but it's still much better than the similarly ranged Burning Hands, which is so weak it only has a 1/4 chance of dropping a basic Kobold to 0 HPs). One argument which could be made about things which would be lethal in real life which are relatively weak in D&D is that people would soon start picking up on stuff like MM barely affecting low-level warriors (it would need at least 2 missiles to take out a level 1 Rogue, for instance).
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