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Post by StyxD on Oct 23, 2015 19:30:23 GMT
It's all right with me. But wasn't the EXP differences meant for balance?
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Post by TempestFennac on Oct 24, 2015 9:45:14 GMT
I assume that was the intention. I can't see any rhyme or reason for the different Exp. levels which are used though.
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Post by Canuovea on Oct 25, 2015 6:44:02 GMT
Banded armour plus a shield is actually quite good. Together they give some pretty nice AC. 3 I think?
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Post by TempestFennac on Oct 25, 2015 6:53:40 GMT
That is right, Can.
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Post by TempestFennac on Oct 29, 2015 13:56:37 GMT
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Post by TempestFennac on Oct 30, 2015 6:47:37 GMT
I just realised I have no idea how Armour Class works; I assumed you needed to check the number and then cross-reference with the character's level but then while I was checking Bernat's table I realised it decreases as his level increases. I'm assuming it's meant to be a case of each table being for when people roll attacks and the total needs comparing to monster AC to see if they hit but if anyone else has a more logical idea of how it works I'd appreciate hearing it please (the book doesn't seem to explain Armour Class itself for some reason).
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Post by StyxD on Oct 30, 2015 21:10:47 GMT
As I understand AC, you have to roll more than the value indicated by the monster's AC and your level. The basic rule is that you have a value at AC 0 and you add or subtract the AC value, but the tables seem to be doing the math for us.
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Post by Canuovea on Oct 30, 2015 21:16:19 GMT
We kinda figured it out.
We start at AC 10. From there, the armour and dex bonus reduces it (which is good). The chart then tells you what you need to roll to hit something with an AC of whatever.
So, Bernat now has a 3 AC. From the front. A level 2 fighter will hit that on a 17+
Of course, there are also to hit bonuses... but yeah.
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Post by StyxD on Oct 30, 2015 21:40:56 GMT
How did he get such a good AC?
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Post by Canuovea on Oct 30, 2015 21:51:36 GMT
Banded armour is -6 to AC and the shield is -1.
The thing is that it drops off pretty quickly the higher the enemy's level. Also, not all monsters/enemies use the same to hit chart.
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Post by StyxD on Oct 31, 2015 8:10:39 GMT
Those Riverdale people are so trusting! A band of armed vagrants just appeared outside their city with a bunch of prisoners, and they just let us through, asking as to deliver them to a place they only gave us directions to.
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Post by TempestFennac on Oct 31, 2015 8:25:33 GMT
It's more of a case in the Elf just panicking over what Bernat said due to reasons which will become clear after more talking either here or in town.
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Post by TempestFennac on Nov 2, 2015 12:01:29 GMT
I decided to add a map of the continent where the campaign is taking place, along with basic info about each location (this part is a work in progress; if anyone has any ideas for things they want adding, please could you tell me?) Also, there are a lot of villages which generally have 500-1000 people living in them. but adding these would make the map unreadable.
Lugberg: 4000 humans. Riverdale: 3500 Elves+3500 Dwarves, mountains just north, large forest to south, Marble River bisects town. Easby: 5000 Vulpines, famous for Greenglass University. Lys: 12,000 Leonins, area formerly belonged to Gnoll Tribes. Famous for marble quarries and large churches. Green Forest Tribe: 3500 Raccoonfolk, puppets of Northriver Tribe due to war outcome. Northriver Tribe: 4000 Elves, wanted gold within Green Forest terratory. Human Tribes: 6000 humans in area, no central government before Abelone took over. Gnoll Tribes: 3 different tribes with each one containing about 2000 Gnolls (1 lead by Druids, 1 by a strong warrior and 1 by whoever creates most interesting devices) with one leader having to win a contest to be in charge of all 3 tribes overall. Lutrai Islands: 15,000 population split between large villages. Rumours of metallic dragon living in volcano on north island. Heisenberg: 20,000 humans, 2000 Elves, 2000 Dwarves, 2000 Halflings, 1000 Vulpines and 1000 others. Ruled by a nobel with controlling interests in logging and shipbuilding trade. Sedaton: 7000 Gnomes, 7000 Halflings. Frostwhale Island: 10,000 humans, 10,000 Orcs. Mostly mountainous terrain. Water-On-Sea: 3000 Elves, 2000 Halflings. Famous for its tropical climate, beaches and fish and chip shops. Lizardfolk Swamps: 5000 Lizardfolk, 2500 Orcs. Echo Falls: 4000 Gnomes, 3000 Kobolds. Both sides had been at war for quite a while over deities, Gnomes recently won. Stumpton: 7000 Gnolls, 8000 Vulpines. Famous for the whaling indutry which is based here. Ichor Falls: 8000 Dwarves. Badger's Creek: 3000 Rakastas, 5500 Kobolds. Famous for its horse farms and cheese industry. Halforx: 4,500 Minotaurs, relatively new city set up by Minotaur explorers 50 years ago. Rakasta Tribes: 5000 nomadic Rakastas. Seen as barbaric by The Good Citizens of Lys. Haalen's Pass Mountain Range: 6000 Kobolds, 4000 Dwarves. Known for its gem mines. Greyhillzone Mountains: 7000 Gnomes, 2000 Halflings, 3000 Orcs. Has large amounts of tin, copper and gold. Phanaton Jungle: 15,000 Phanatons, has large amounts of minerals and fruit. Horizon: 7500 Raccoonfolk, 6500 Lizardfolk, 7000 Elves. Famous for using Proportional Representation for elections.
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Post by TempestFennac on Nov 5, 2015 19:06:35 GMT
I just remembered 2 other house rules I use: casters can spend 10 minutes meditating/studying their spell book to re-prepare 1 spell if you ever realise you need a utility spell without resting for the night and multiclass characters with Magic-User/Illusionist levels can cast without penalties in armour which doesn't reduce your movement as long as you're proficient with it (I think there's something in the book about it being up to the DM whether armour affects casting in these situations or not admittedly).
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Post by StyxD on Nov 5, 2015 19:07:13 GMT
Okay, is anyone taking care of our party's communal goldpile? Cause I've not been writing down the payouts Tempest has been giving us. We should probably design one person to keep track of it. It may be me if no one else feels up to it, but it's important we don't all sit on our hands, because then we'll forget how much wealth we have.
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