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Post by Canuovea on Oct 25, 2016 7:34:04 GMT
So how would the seduction mechanic be expanded on? It should let you do a variety of other things too?
My main concern was with the corruption mechanic, actually, because it could make your character do things you'd rather they didn't. For instance, fail a willpower save and then, blam, you're doing something... being played by the game as it were. Though it turns out you could always have the player refuse to do what a failed willpower roll meant you would and in turn end up taking willpower damage (which if you take the maximum you are unconscious) instead of doing what your corruption tried to dictate. So that somewhat alleviated my concern.
It could lead to humorous scenarios though. The PC defeats a particular difficult opponent who is to them exceptionally pretty. In order to resist the urge to have sex with their defeated foe (which their corruption score dictates they might in this hypothetical situation) they roll against willpower and fail. Not wanting to actually go through with that, for whatever reason, the PC elects to take willpower damage and then ends up on the ground in a fetal position rocking back and forth. In essence, both parties are now totally incapacitated.
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Post by StyxD on Oct 25, 2016 8:16:38 GMT
So how would the seduction mechanic be expanded on? It should let you do a variety of other things too? In a way, I think it already does. The rulebook seems to not provide many examples, though. It's more of a thing with phrasing, I think. Right, the refusal mechanic does give a way out of things, so that's good design. The rules do seem to take away control of the player a lot, in general, although a game like this requires a lot of trust and understanding between players and GM anyway, so I don't think this is a big issue in context.
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Post by Canuovea on Oct 25, 2016 9:02:13 GMT
Quick! We must think up other uses for the seduction mechanic! Tally Ho! ((one... two... th- no... ah there, three...))
Though even in those cases, the refusal mechanic would give a way out, so that makes social combat interesting too.
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Post by tiberia on Oct 25, 2016 13:03:56 GMT
what GM? The role of GM is essentially filled by everyone. It's decentralized communal game management, building off some ideas of game running i developed for a short lived mage ascension game. Frankly as it is I don't have much space for a traditional GM. Tho in the future i intend on writing some stuff up for using a singular GM
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Post by StyxD on Oct 25, 2016 14:27:47 GMT
I see. Well, my remark still stands even if you cut "GM" out.
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Post by Canuovea on Oct 25, 2016 20:06:55 GMT
Yeah, it really does seem like your best bet is having a few people who are rather trusting of each other for something like this. Maturity definitely required.
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Post by tiberia on Oct 25, 2016 21:48:36 GMT
I see. Well, my remark still stands even if you cut "GM" out. That's true.
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Post by tiberia on Oct 27, 2016 4:46:45 GMT
Correction, when a quest is active one player will take on the roll of Quest Master, QM.
So traditional GMing has slipped in some
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Post by tiberia on Oct 27, 2016 16:12:45 GMT
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Post by Canuovea on Oct 27, 2016 19:33:40 GMT
Neat. Warhammer with army men! Though probably more sensical.
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Post by tiberia on Oct 28, 2016 0:59:49 GMT
and ZERO use of dice. just standard playing cards
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