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Post by Harkovast on Jul 3, 2018 19:12:37 GMT
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Post by Harkovast on Jul 3, 2018 19:20:41 GMT
This video is just over a minute and a half, showing the vast array of biological horrors the foul tyranids have created. Their endlessly mutating genetics constantly adapt and evolve to over come any opposition. To represent this I've used models from a lot of different model ranges, including 3 different ranges by games workshop themselves. However, they are all painted in the same style so though the Tyranid's may vary in form, their insidious underlying nature remains the same.
Unless they can be stopped, the Tyranids will consume all life and resources in the galaxy, leaving only cold dead rock in their wake.
Against their unimaginable numbers and relentless, insatiable hunger, can anything slow, let alone stop, their terrible advance?
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Post by Horsie on Jul 4, 2018 5:39:58 GMT
Should work against spacefaring insects too.
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Post by Harkovast on Jul 4, 2018 12:06:22 GMT
For might be a two can job.
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Post by Harkovast on Jul 5, 2018 14:27:28 GMT
Ranges of models-
Space Fleet tyranid (very early GW) first wave of tyranids from GW Second wave tyranids from GW GZG full thrust models Kraken minatures Khurasan minatures Kallistra LTD (lots of minature companies start with a K) Winter bioforge
And probably some more I've forgotten!
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Post by Harkovast on Jul 6, 2018 14:48:26 GMT
Babylon 5! There is a Babylon 5 vorlon in there!
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Post by Canuovea on Jul 6, 2018 21:46:18 GMT
Huh. Yeah, that would fit.
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Post by Harkovast on Jul 6, 2018 22:17:13 GMT
Normally I like each fleet to have a uniform style (like Imperial fleets all having matching customs prows etc) But with these guys I went hog wild, deliberatley trying to get every cool variation on weird bio space ships I could lay my hands on.
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Post by Harkovast on Jul 7, 2018 19:42:57 GMT
The one thing I forgot to include was all the ordinance. I have a ton of tyranid fighters and bombers to give some attack craft support to these foul xenos.
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