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Post by Harkovast on May 28, 2017 21:48:17 GMT
From Claws point of view, they had gone there to kill Chimera off. If Claw was going to let wounded ones live, why not let them all live? Judgement didn't give exemptions based on who was dangerous at the time. It was simply "we are here to get rid of chimera".
Also, he didn't want anyone recovering and attacking them while they were loading the truck, so there was a cold pragmatic element.
I didn't make it clear bfore, but in the rpg it was specifically shown that Gloom shot Granite in the head and killed her while she was unconcious (the players found this especially cold!)
I gave the good guys a clear no killing rule for a few reasons. 1- Is a super hero thing, its classic.
2- I wanted them to be clearly morally righteous. In a story filled with betrayal and double cross and ambiguity, I needed the heroes to have a good element that sets them apart as good rather than evil. If anyone tries to say "well they are just like the bad guys" or whatever, I can point to a clear line in the sand and say no they are not. The idea of Insight having a group of people who assassinate her enemies...that makes her seem like a monster! Its meant to be a team to defend the adaptive community and solve covert problems, not her private death squad.
3- It makes it more interesting. People slaughter bad guys all the time in rpgs, that is pretty normal. Trying not to kill people, or let people die needlessly adds an extra challenge and forces the good guys to get creative and think outside the box. Also it makes for some really brutal violence, as the bad guys really dish out the (none-lethal) hurt.
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Post by Harkovast on May 28, 2017 23:03:42 GMT
You gotta admit...it all ended on a good twist, didn't it?
Anyway, after the dark, Empire Strikes back chapter, we're going to lighten things up in Chapter 3.
Chapter 3- Monkey Nutz Breaking into the music industry.
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Post by Canuovea on May 28, 2017 23:10:54 GMT
It was a good twist. It wasn't out of the blue with no warning.
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Post by Harkovast on May 29, 2017 0:31:17 GMT
Yeah I like that you can look back over what happened and see the signs that it was going to happen.
Regarding the characters embracing violence- Flare arrived intending to kill people and didn't really consider the hypocrisy of that till she was confronted with CLAW and how similar their attitudes to it will to hers.
Steel was becoming more violent because he was kinda going off the rails even before joining up with CLAW. During the factory battle, he was pretty careless about the people he was fighting, like when he tipped a big heavy thing over on some of them.
Sidewinder started out not killing anyone, then during the train battle killed a couple due to desperate circumstances (kicking one off and killing Chance) but went out of his way to avoid killing others, like shooting them to injure them. During the final battle his tactics escalated to just flat out slaughtering them.
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Post by Canuovea on May 29, 2017 0:46:44 GMT
Sidewinder at least was ordered to do what he did, basically.
But I had forgotten that you had instituted a rule against killing.
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Post by Harkovast on May 29, 2017 1:29:43 GMT
Its worth noting, the player playign Sidewinder was not told where the plot was going, neither did Flare. This was just them reacting and going with it. Flare's hypocrisy and Sidewinder's being drawn into more violence just happened organically.
That's why rpgs are beautiful. There are plans, but there is that delightful, spontaneous player input. Watching someone brilliantly realise their character is the best part of an rpg for me.
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Post by Harkovast on May 29, 2017 19:00:37 GMT
Regarding Steel being a jerk to Ghost. It is actually a deliberate thing that by attacking Ghost, who is very likeable and cant really advocate for herself, he seemed like more of a jerk.
By comparisson, Riptide is a jerk but is always kind to Ghost...in part to annoy Steel and Silver but also because she is a jerk but not a bully. She isn't punching down.
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Post by StyxD on May 31, 2017 19:47:08 GMT
I played Steel in chapter 2 (and Frost in chapter 1). I kind of asked because, well… Steel being a jerk in chapter 2 was looking like something a player would do. A GM would probably set up some scenes where the main point is "Steel is a jerk to Ghost", but in chapter 2 Steel used every little moment they were together to put her down. I admit it got to a pretty uncomfortable territory, though Steel joining CLAW kind of made up for it. Does this mean you wrote the dialogue between Frost and Steel in the finale all by yourself?
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Post by Harkovast on May 31, 2017 20:25:23 GMT
Frost was an NPC at the time, so I wrote Frost's angry rant.
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Post by Harkovast on Jun 1, 2017 20:29:01 GMT
StyxD I got the impression you thought Steel was pretty cool until his change of allegiance came to light. Has him changing sides changed your views on him?
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Post by StyxD on Jun 2, 2017 19:15:18 GMT
Not exactly.
See, I see Steel as "cool" as an action anti-hero character. You can't deny he's strong and boisterous. At the same time, his behaviour towards Ghost has become really inexcusable in the last chapter. Even though she doesn't seem too bothered by it, and I think if you wanted you could, trope-wise speaking, keep him on the hero team and simply ignore it. There has certainly been precedence in fiction, as our culture seems to have a lot of understanding for grudge-holding, angry men.
So Steel is "cool" as a character that's meant to come off as cool. He's not someone I'd like to meet, though.
I actually liked him switching sides and came to respect the story more for that. It makes him seem to progress as a character, giving some meaning to his cruel tendencies instead of just going "aww, that's just how our lovable asshole is".
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Post by Harkovast on Jun 2, 2017 20:09:41 GMT
In Wierd Britannia a lot of what happens is very meaningful, and the plot definitely moves forward and involves big upsets. Steel's jerk behaviour was not just informing us about his character but about the progression and change his character was going though.
Oh something else I might not have made explicit...Macavity and Damage were not confirmed dead, which when I'm involved means they are certain to come back to cause more trouble in the future!
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Post by Harkovast on Jun 26, 2017 23:01:58 GMT
A new mysterious character is going to enter the fray and make a lot more complicated for our favourite Dutch Monkey and his friends....
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Post by Canuovea on Jun 26, 2017 23:46:24 GMT
Hmm. Interesting.
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Post by Harkovast on Jun 27, 2017 11:59:17 GMT
A bin lorry drives down the street, with a binman hanging off the back. Hanging off the other side is the strange, small, hooded woman, with greenish skin (depicted in the picture above.)She jumps off and stops by a shop full of televisions where begins to imitate the motions of the news anchor, Emily Chang, speaking the on screen, doing so silently as she cannot hear him speaking. She then looks around and sees some Broltin football fans gathered around a pub, chanting and waving scarves. She goes over and joins in with them, taking part in the chanting and picking up a scarf from the table to wave. The fans don't seem to notice but just carry on chanting, even though this small woman looks out of place amongst them. She then looks around and sees a group of human women talking next to push chairs. A van screeches past down the street, but she doesn't notice it. Taking the scarf she heads off over to them, joining in their conversation, imitating their speaking style and saying things like "Oh, I know, isn't he awful? You should of told him!" The women speak to her, but don't seem to acknowledge that she is out of place. The van screeches past again, she glances back at it and then carries on walking. After a few minutes of this, she hears some noise and rushes over to investigating. When she gets there, she sees angry crowds being held off by police from a small BHP march. She darts under the crowds arms, past the police and joins in with the march, shouting angry, anti adaptive slogans. After a little while of this, looking VERY out of place, she wanders off once more. She wanderers into a small cafe and sits down next to Louie the mouse. Louie is talking to four men in suits, three humans stood up and an adaptive beaver sitting down. There are two black briefcases on the table. Louie is nervous, eager to get out of there. The beaver tells him not to worry, if he has done as he was told this is going to be worth a great deal of money, once they've checked it is as promised. The woman joins in the conversation, imitating Louie's nervous objections and then later chipping in in the style of the other man, reassuring Louie that everything will be fine. Everyone present just seems to accept her as part of the conversation without really acknowledging her. After a little while of playing along, she picks up a burger off a plate and a brief case and wanders outside, sitting down to eat at a bench. The van screeches to a halt outside the cafe and Psychosis, Sabre and Stealth pile out and charge into the cafe. The woman doesn't look up from her burger as chairs and bodies fly through the windows as fighting goes on inside. Shortly after, Louie the mouse flees the cafe in a panic, clutching a brief case, shouting "They're all fookin mad!" Sabre, Stealth and Psychosis come out chasing after him down the street. Seeing them rush past, the woman drops her food, grabs the briefcase and gives chase. WEIRD BRITANNIA CHAPTER 3- MONKEY NUTZ Coming soon...
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