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Post by Canuovea on Dec 27, 2015 23:18:21 GMT
Well, given that my computer is kind of back up and running...
I'm going to be playing some TF2, I think, partially to prepare me for Overwatch, which I want to try.
I might even try Heroes of the Storm more seriously. You know, to help avoid spending money on things.
Since my old computer was wiped, I may have to go back and re-mod up Skyrim with some new things. Maybe.
Mostly Rome 2 and then Atilla I think, though.
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Post by Canuovea on Dec 29, 2015 8:01:05 GMT
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Post by Horsie on Dec 29, 2015 21:25:14 GMT
I mentioned this to Canuovea in a PM, but I fucking love what they've done with the power armour in FO4. I never really thought much about it in FO3 or New Vegas, but the power armour was always treated like any other clothing, just with serious damage resistance and some penalties.
But in FO4 they've actually made it feel like the power armour is something substantial, they put a lot of effort into reminding the player that they're stomping around in a huge suit of armour, not just wearing another set of clothes reinforced with bits of scrap steel, and I think it's fantastic.
That being said, I don't care much for the rate at which the armour takes damage, or the way it uses up fusion cores. It's supposed to be the pinnacle of pre-war personal armour, something that made soldiers into walking tanks, so it shouldn't degrade as fast as it does when taking fire from small arms (really, there's no way a few hits from a homemade .38spl carbine should wreck part of the armour!). You also encounter a lot of pre-war technology that's been functioning for over 200 years without maintenance- lights, computers, robots, automated gun turrets, fucking radios- some of it running on internal batteries, so it doesn't really make sense that power armour would burn through nuclear batteries quickly enough that a user has to carry a supply of them so their suit doesn't shut off.
I know both of those have to do with balancing, but... you can see my point I'm sure. Mods to the rescue.
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Post by Canuovea on Dec 29, 2015 21:48:30 GMT
Mods to the rescue indeed.
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Post by demonnachos on Jan 1, 2016 17:16:39 GMT
Or just use the command "attachmod 001f1e0c" while selecting the power armor piece you want to reinforce, as that applies teh Quadruple Durability perk. Putting points into Nuclear Physicist will also double the length of time the cores last. You find cores like freakin candy though once you get up a few levels so I never really bothered. Seriously, I'm sitting on at least 40 with most of my characters (I don't use PA that much though) and 200 stimpacks as well.
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Deleted
Deleted Member
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Post by Deleted on Jan 1, 2016 20:14:03 GMT
Yeah I have my share of complaints about Fallout 4, but the way they changed the function of power armor is such an improvement that it's hard to imagine enjoying power-armor in the previous 3d entries.
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Post by Horsie on Jan 1, 2016 20:21:39 GMT
@demon; my biggest gripe about the cores is that I think it's been established elsewhere in the series that the batteries used in the power armour were intended to keep them operational for a century or a couple of centuries (I can't remember), which makes sense given that there are other pieces of equipment still running on their own pre-war power supplies.
@merlot; overall I like it, I actually use it now.
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Post by Canuovea on Jan 2, 2016 3:06:58 GMT
Anyone interested in or play End Times: Vermintide?
I've got an urge to splat some rats, and am considering getting it on sale.
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Post by Horsie on Jan 2, 2016 3:23:59 GMT
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Post by Canuovea on Jan 2, 2016 3:29:29 GMT
Technically they are. And these ones embrace it:
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Post by demonnachos on Jan 2, 2016 5:06:40 GMT
The bombs were two centuries ago from Fallout 4, but most confusing to me is that you can use elevators but not ladders (which will come first, Bethesda finally swapping out their broken engine or the actual nuclear apocalypse).
Rats are not for splatting, they are for hugging.
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Post by Canuovea on Jan 2, 2016 5:24:40 GMT
The Skaven deserve everything they get.
The little rat bastards.
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Post by Horsie on Jan 2, 2016 6:31:09 GMT
Most things are in much better shape than they should be after 200 years, there's no way terminals, robots, and weapons inside some of these buildings should function without maintenance, never mind the ones you sometimes find out in the open.
That being said, for a proper post-apocalyptic atmosphere I'd say they did pretty well with the Lonesome Road DLC in New Vegas, and the Glowing Sea in FO4.
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Post by demonnachos on Jan 2, 2016 17:44:15 GMT
I LOVE the Glowing Sea's atmoshpere, I could wander that place for days just looking over the ruins. Speaking of ruins, why can't you build any settlement walls or furniture that isn't destroyed? Did people just forget how walls work after the bombs fell?
Skaven is best race, they are cute and fluffy.
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Post by Horsie on Jan 2, 2016 17:56:48 GMT
Yeah, I'm expecting that someone will release a mod that cleans up some of the building materials so the walls and roofs don't have holes in them. What would be nice as well is a roof section (even a flat one) that's 1/4 the size of the the regular ones; you can use 1/4 floor sections, and walls will snap to them, but there's nothing to cover it with besides full roof sections.
If the creation kit was out I could do it myself, but I'm not really familiar with the editing tools people are using right now.
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