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Post by demonnachos on Jan 14, 2016 23:37:59 GMT
Crouch and you will be fine. Everyone knows that ducking in open ground makes you MUCH harder to see. So if you ever are forced to infiltrate a commie or terrorist (but I repeat myself) bunker where there is no cover, just duck a bit and they won't be able to see you (though you may suffer severe back pain).
In Payday 2 news, the Goat DLC came with a model swap shotgun (a clone of one already in the game which has more clones than Smash Bros) and a few melee weapons including a pitchfork which has less reach than a fucking icepick (Which can hit things several feet past the end of the model itself).
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Post by Horsie on Jan 14, 2016 23:40:57 GMT
That game just sounds broken.
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Post by demonnachos on Jan 14, 2016 23:47:50 GMT
It is but it is fun most of the time, but it can be a real cheap dick sometimes. It is a lot like L4D in that you get hordes of fodder with a few specials here and there to spice things up, but the hordes have guns and you have to move bags and fix the drill that jams all the time. You can stealth a few heists, which entails hoping the derp pathing for the guards doesn't randomly decide to screw you over. If the pathing doesn't, the RNGs can (the game is an RNG hell at times).
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Post by Horsie on Jan 14, 2016 23:52:16 GMT
I'll take your word for it. I've played a few games that were kind of broken before, sometimes the stuff that didn't work right made it more interesting.
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Post by demonnachos on Jan 14, 2016 23:59:55 GMT
The game stopped trying to be serious long ago. The first game had a version of the Mercy Hospital level from L4D. A semi-recent addition to PD2 is this bloke named Captain Winters who is an enemy mini-boss that comes in with a squad of guys and forms a Roman testudo with their shields. While he is there the enemies all have more HP and you get a never ending assault wave until you kill his dudes and force him to retreat (which grenade launchers and flamethrowers do very well, so does the RPG-7 you can get and the .50 cal sniper but Winters himself can't die). Tis best enjoyed with a few friends though.
I LOVE old game soundtracks. Been listening and whistling tunes from Contra and the NES Batman game soundtrack is pretty killer too.
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Post by demonnachos on Jan 22, 2016 10:57:58 GMT
I got the random urge to play Oblivion again, and during reinstall this ad came up: Just... wow....
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Post by wordweaver3 on Jan 22, 2016 17:30:58 GMT
Who has a flip phone anymore? Is there such a thing as a gaming flip phone?
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Post by Canuovea on Jan 22, 2016 19:42:15 GMT
I have a flip phone...
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Post by demonnachos on Jan 22, 2016 20:27:51 GMT
I have one as well, not currently in use but I've had the thing for 10 years and the jerk probably still works (just needs a charge and activation). I can't imagine trying to play a game on it though, not just a lack of power but a phone keypad is not exactly up to the standards of the Mouse+Keyboard.
After playing Oblivion for several hours (made a character loosely based on Sahara) I don't know if it is because it feels more fresh after so long compared to Skyrim, but honestly I think Oblivion is the better game. There are quite a few things I wish Oblivion had that Skyrim does (keyboard shortcuts for the in-game menus like the inventory would be stupendous), but Skyrim lacks quite a lot of what Oblivion offers (like the Arena questline and Patrick Stewart). I hope TES6 finds the happy middle-ground between the two rather than going further away from Role-Play Gaming than FO4 took things.
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Post by Horsie on Jan 23, 2016 0:40:13 GMT
I found that Oblivion's quests tended to be a bit more interesting, in Skyrim you're told exactly where to go and exactly what to do when you get there, but there were some in Oblivion that really did involve a bit of thinking.
One thing I can say for Skyrim was that the locations in the game were, or at least seemed, unique. If you play Oblivion for a while you'll notice that the interior cells of the caves, ruins, and forts are all made up of sections that are snapped together to make a complete interior area. That's how it's done in a lot of games, but in Oblivion it didn't take me long before I could recognize a room or passage from when I went through one just like it in another location, I'd know the rough layout of the room from the moment I stepped into it, where the possible entrances and exits were, where enemies might be, etc.
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Post by demonnachos on Jan 23, 2016 4:44:52 GMT
I sorted out quickly that all of Skyrim's caves/dungeons have the same layout, one main path that leads around to the quick way out which hides behind the big bad of the zone. If you are PC Master Race you can just waltz into a zone, easily spot the loopback, use console commands to get to it, kill the big bag/fetch the maguffin, and you won't miss out on hardly anything but a few mooks (Especially since the big chest is always right behind the big bad) usually. Oblivion's dungeons have a lot more branching paths and usually no escape hatch to exploit when you can't be asked to slog through the mooks.
FO4 has the worst quests though. The large majority of them are simply go to a zone and kill X or fetch X.
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Post by Horsie on Jan 23, 2016 4:55:30 GMT
Good point, I never really considered that (I usually level up my sneak and archery skills so much (and improve my bows to a ridiculous degree) that I can walk through most locations picking off enemies like nothing). In Oblivion you could have done the same thing just by jumping, if your acrobatics skill was high enough It's a good thing I like going places to kill stuff, I've even recently grown to appreciate the Lewis gun "assault rifle", at least in conjunction with power armour given its weight; I normally use a semi-auto .308 combat rifle, which isn't ideal for close range, but an automatic assault rifle is good for that and has an advantage over shotguns for medium range too.
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Post by demonnachos on Jan 23, 2016 5:24:44 GMT
Sneaky snipers are stupid strong in every Bethesda game really, and getting your Sneak up in Oblivion was stupid easy (just hit auto-walk while crouched in the room that Rufio git sleeps in for the first Brotherhood mission and walk into a corner for an hour).
If Skyrim dungeons were in Oblivion you could. I love jumping around like an idiot everywhere I go in Oblivion.
A semi-auto assault rifle does some serious damage and has very little recoil and a massive magazine. I think it can hit about as hard as a laser sniper rifle per shot, but far more shots in the mag.
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Post by Canuovea on Jan 23, 2016 5:39:19 GMT
I've heard that Oblivion dungeons are kind of samey, actually, and they don't really stand out. I like Skyrim's dungeons, and usually don't have the impulse to console my way to a shortcut (even though they're obviously there).
But I sort of have an impulse to play Oblivion properly now. My experience with it was pretty limited.
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Post by Horsie on Jan 23, 2016 5:44:17 GMT
Damned right, in Skyrim I can kill most powerful opponents in a few hits with one of my upgraded and enchanted bows, especially if I have my sneak skill high enough to avoid detection for the first couple of shots.
The only skill I increased like that in Oblivion was acrobatics, I'd jump everywhere I went, especially downhill.
I'm sure it does, but it can't match the combat rifle that fires two shots, especially converted to .308cal. The only problem is that a semi-auto isn't ideal when dealing with enemies indoors, especially groups of enemies, so I'd rather carry the semi-auto combat rifle for outdoor use and more accurate fire, and the assault rifle for indoor use or dealing with groups of enemies at close range.
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