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Post by Canuovea on Jan 4, 2015 22:03:48 GMT
To be entirely honest, sometimes I don't want to relate to the main characters. Sometimes it is nice to just have an interesting story.
I played portal and portal two, and I loved em, despite the fact that, shock and awe, the main character is female and totally silent (I'm the opposite of totally silent). If anything, I've more in common with Wheatley than the other characters.
Apparently Portal 2 the Musical is a thing.
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Post by Horsie on Jan 4, 2015 22:09:32 GMT
Of course, trying to make characters that such a large audience can relate to either requires making a character who's a blank slate (what you get with a lot of RPG-type games, or ones with largely silent characters), or a character who's really, really bland.
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Post by Canuovea on Jan 4, 2015 22:11:50 GMT
You get the same thing in a lot of movies too, of course. The main character is just... blah.
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Post by TempestFennac on Jan 5, 2015 6:06:52 GMT
Renard, Peter mentioned that about 1/4 of women in relationships with children where they and their partners work only bring home £25 extra/week. That does imply that a lot of people make significantly more money (it still seems odd that quite a few are willing to lose money or break even though). After I posted the link to that article, I looked through the comment section and someone had made the same point I did about house husbands while raising another good point by commenting that if the feminist revolution was reality, working patterns which fitted in around childcare would be more prevalent to start off with (mind you, I remember another Peter Hitchens article from ages ago where one study in Sweden claimed children who spent a lot of time with carers rather than their parents had more of a risk of developing certain mental conditions, so Peter just doesn't seem to like the idea of "day orphanages" to start with).
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Post by Horsie on Jan 5, 2015 13:19:28 GMT
I don't think he likes the idea of women working to start with.
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Post by TempestFennac on Jan 5, 2015 14:40:54 GMT
Which is kind of ironic given his claim that employers find women more reliable than men.
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Post by frostwolf on Jan 5, 2015 22:29:10 GMT
Going back to games, there is actually a big problem when it comes to arguing the narrative in games. It's not the first priority of the developer. The actual story of the game is less important than the gameplay presented in the game. Because of this, game stories don't always have that much effort put into them.
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Post by Horsie on Jan 5, 2015 22:34:18 GMT
I'm reading an article about that right now, get out of my head!
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Post by Canuovea on Jan 5, 2015 22:50:03 GMT
Heh.
Some games can actually use mechanics to tell a story.
For instance, as Tiberia noted, in Total Annihilation there is less focus on story and more focus on sentient machines/clones in machines murdering each other to death. The idea is that there is a setting based around unending and desperate conflict. If you throw soldiers at problems like they are entirely expendables, their metal corpses litter the ground everywhere. This impedes movement. You have to blow up or "reclaim" (like recycle basically) the corpses if you want to send more soldiers to their death. That is pretty brilliant storytelling, or settingtelling, in the form of mechanics.
But Frostwolf is right, the mechanics and gameplay can harm the story because there is less time put into it sometimes. Think Skyrim. The Base story is blah. Most of the work went into the mechanics and setting. In fact, they even cut out huge segments of the Civil War because there wasn't time to put it in.
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Post by frostwolf on Jan 5, 2015 23:28:13 GMT
In a perfect world gameplay and story would have all the content needed without cutting into each other. Sadly this is not a perfect world. Granted this isn't a perfect world, and a perfect world would be boring.
Not that good story and good games can't be a thing.
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Post by Canuovea on Jan 5, 2015 23:53:50 GMT
It really depends on the developer sometimes. This is one reason having pre-existing engines and such allow them to save time. When you have to build that from the ground up, things get even tougher.
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Post by TempestFennac on Jan 6, 2015 6:30:51 GMT
I would say the gameplay is more important overall with games (plots seem more important for books and movies to me; I remember when one games developer came up with an elaborate design document called The Doom Bible, someone else told him the plot in games is like plots in porn in the sense that you expect there to be one but it isn't really important).
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Post by Canuovea on Jan 6, 2015 9:01:32 GMT
Depends on the game and the style preferred by the gamer, I suppose. I always liked having a good story.
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Post by Horsie on Jan 6, 2015 14:32:18 GMT
With me there had better be at least a decent story, otherwise the game needs to have incredible gameplay or lost of options for screwing around.
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Post by Canuovea on Jan 19, 2015 4:54:54 GMT
The first two minutes of this video is great. Don't know the rest of it. This guy is okay, I guess.
I've basically come to see feminism as looking at and deconstructing the negative realities of the gender systems.
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